breann.west.5 uploaded a photo
I'm not exactly too happy with this wip
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on November 19, 2016
FIERCE D
on November 19, 2016
on November 19, 2016
Tfw u can't help your friend about not being able to help their friend
on November 19, 2016
on November 19, 2016
Take your medicine.
on November 19, 2016
Why is it that I always sneeze when the class gets quiet?
And then nobody cares.
And then nobody cares.
on November 19, 2016
I didn't just join band for the field trips and post concert parties.
I love to play my saxophone. Band also teaches lessons about how everyone is important.
I love to play my saxophone. Band also teaches lessons about how everyone is important.
on November 19, 2016
My mother keeps saying that I'm going to get kicked out of band if I can't keep my grades up.
Like um
Excuse me?? Do you know how hard I worked for band??
And besides, Mr. McCarthy loves me. He won't let them take band away from me.
Like um
Excuse me?? Do you know how hard I worked for band??
And besides, Mr. McCarthy loves me. He won't let them take band away from me.
on November 19, 2016
In the story I plan to make, in the Temple of Frost, Link finds Bree while she is crouched on the ground, facing away from him. Because of the lighting,!Her cape may make readers believe that she is Midna
on November 19, 2016
I plan to make my Zelda story very sad as well. By making Link and Zelda fall to Skyloft...The story behind it is even worse...
on November 19, 2016
Link's awakening is by far the most depressing and mature Zelda game.
-You're constantly getting rather unsettling messages about the island, such as "SEA BEARS FOAM, DREAM BEARS SLEEP. BOTH END THE SAME WAY. CRASH!".
-Sad or creepy moments in the game; A shopkeeper who has a power every boss would envy; A ghost who haunts his own home of nostalgia. A goat who tricks her lover into believing that she is a human. Not to mention that every boss can talk.
-The claustrophobic feel See More of the island; The fact that it's impossible to simply sail away. You're trapped. In fact, the goal of the game is to escape
-The one important decision; Should Link wake the Wind Fish? Each boss warns him that everyone will disappear. There is no way to ever return. When it's over, it's over. And perhaps the most unsettling truth of all. In order to escape Koholint, Link must watch everything, even the woman he loves, vanish. In the manga he breaks down over the thought of losing Marin.
-You're constantly getting rather unsettling messages about the island, such as "SEA BEARS FOAM, DREAM BEARS SLEEP. BOTH END THE SAME WAY. CRASH!".
-Sad or creepy moments in the game; A shopkeeper who has a power every boss would envy; A ghost who haunts his own home of nostalgia. A goat who tricks her lover into believing that she is a human. Not to mention that every boss can talk.
-The claustrophobic feel See More of the island; The fact that it's impossible to simply sail away. You're trapped. In fact, the goal of the game is to escape
-The one important decision; Should Link wake the Wind Fish? Each boss warns him that everyone will disappear. There is no way to ever return. When it's over, it's over. And perhaps the most unsettling truth of all. In order to escape Koholint, Link must watch everything, even the woman he loves, vanish. In the manga he breaks down over the thought of losing Marin.
on November 19, 2016
I'm so cold D:
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