Five Nights of No Mercy characters

FNoNM takes place at Seth's Burger and Pizza Galore Joint, nicknamed by fans of the location as the ''Importium'' as only a majority of the animatronics fully appear to be a certain environment as they were imported from different shut-down pizzeria's that are now unknown. After the previous owners decided to ditch the location, the pizzeria along with everything inside is now held up for a special auction. Instead of paying money, you must instead stay a whole week as a night guard at the location to deem it safe. The winner will now receive ownership of the pizzeria along with an extra $6,500 to persuade the new owner to keep it.

published on August 13, 20208 reads 6 readers 0 not completed
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Chapter 2.

Ludomir the Lynx

Ludomir The Lynx is Seth's snarky partner (in crime) and came from the same origin of Seth. He is seen as a 6-foot-tall animatronic based off a lynx cat, mostly noticeably a Eurasian lynx. Ludomir speaks in a Siberian/American hybrid voice. His suit heavily resembles that of Seth, made from plastic and covered in a fuzzy texture resembling the fur of a lynx cat. He also has a pair of pointed ears poking from his head, a pair of broad shoulders, and two dull brown eyes. His hands resemble that of an anthropomorphic set of cat paws while his feet are the same, while he also features 5 fingers on each hand and 5 toes on each foot tipped with slightly less blunter claws, also black like Seth's. Tipped on the back of his pelvis is a tail similar to Seth, only resembling that of a lynx cat. He also features 8 short white whiskers and two tufts of fur pointing downwards from the sides of his lower-head like a lynx cat. Ludomir is very speedy and will change locations quickly in an attempt to annoy you. Ludomir will attempt to enter rooms that contain air ventilation shaft entrances and the laser pointer must be used to guide him away. If not, Ludomir will enter the ventilation and start to move toward your office. Ludomir will not leave the vents and must be blocked. When Ludomir makes it toward your office, you must block the entrance located on the ceiling to the office from him and this will confuse him and cause him to start to move back. However, if the vent to the office isn't closed, Ludomir will jump down into the office and jumpscare the player.
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